High-performance remote workstations with NVIDIA RTX acceleration for game development across multiple engines.
A complete UE3 remote development environment with VS2008, source code, and tools pre-installed.
Full Source Engine development environment with all tools configured for immediate use.
Complete idTech4 development setup with all dependencies pre-configured.
I wanted to build a game using Unreal Engine 3 — way cheaper than UE4 or UE5, but hard to set up. So I created a full UE3 remote dev environment (VS2008 + source + tools) and cloned it into a fixed VHD (~70GB, 10hr install reduced to plug-and-play).
Devs don't need a full PC anymore. They just connect from a phone using Moonlight client on iPhone, Android, PC, Mac.
Unreal Engine 3 may be considered legacy tech, but it's still powerful, lightweight, and perfect for AAA projects. Games made with UE3 can run on low-spec PCs, Xbox 360, and PS3, which are easily emulated, making it possible to reach a large community of gamers with lower-end machines. Since official support is long gone, we built a plug-and-play remote dev environment to ensure that UE3's potential continues to be accessible and usable for developers.
Based on the remote technology I was able to create three projects with three different AAA video game engines, and remotely created a VHD workstation running NVIDIA RTX video cards and Windows 10.